实时渲染中的工业界技术
cascaded shadingtiled shadingdeferred shadingparticles
实时全局光照
屏幕空间ambient occlusionscreen space ray tracingRSM3D空间VPLLPVVXGIRTXGI预计算precomputed radiance transferlight baking
实时抗锯齿与超采样
TAASMAADLSS
实时环境光照
prefilteringsplit sum
实时光线追踪
backprojectionmotion vectorjoint bilateral filteringtemporal accumulationdenoisingsvgfrae
实时高质量着色
表面模型Disney principled BRDFGGXLTC散射模型participating mediaNPR复杂模型BSSRDFhairskin