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UGameplayEffect
游戏操作的效果。效果可以临时或永久修改属性、赋予或取销标签、启用对其他技能的访问等等。Gameplay效果是支持GAS的Actor相互交互的最常见方式。 ...
2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
UGameplayAbility
一种游戏操作,可以赋予支持GAS的Actor并由其执行,附带用于确定其需求、开销和其他行为的信息。 ...
2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
UAttributeSet
在游戏机制中具有特定含义的一系列属性或数值。属性可以代表游戏资源,例如”生命值(Health)”、可以影响其他游戏规则的参考值,例如”基础攻击力(Base Attack Power)”,甚至可以代表无状态量,例如”施加的伤害(Applied Damage)”。属性集(Attribute Sets)负责定义、管理、复制一个或多个属性(Attribute)的属性值。 ...
2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
UAbilityTask
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2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
UAbilitySystemComponent
一种 技能系统组件 ( ASC ),可以添加到Actor,以便为其提供GAS功能。这会跟踪特定Actor的状态,并处理复制。 ...
2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
Significance Manager
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2025-08-10
Unreal Engine
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GamePlay
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Replication
AGameStateBase
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2025-08-10
Unreal Engine
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GamePlay
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Framwork
FGameplayTag
可以应用于游戏对象的任意层级标识符。这些标签可用于识别、分类、筛选游戏实体。它们可以通过Gameplay效果和技能来赋予或取消,并且可以影响其行为。比如 Gameplay.DamageImmunity 标签,它可以防止对所有者的头像/Pawn造成伤害。 ...
2025-08-10
Unreal Engine
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GamePlay
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Game Ability System
Replication Graph
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2025-08-10
Unreal Engine
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GamePlay
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Replication
AGameModeBase
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2025-08-10
Unreal Engine
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GamePlay
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Framwork
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