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质点-弹簧系统
...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Animation
流体
...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Animation
柔体
...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Animation
实现双端队列
源码#include <iostream>template<typename ItemType>class Queue{private: struct Node { Node* next; ItemType data; Node() : next(nullptr) {} ...
2025-08-10
Programing
>
C&C++
实时高质量着色
表面模型Disney principled BRDFGGXLTC散射模型participating mediaNPR复杂模型BSSRDFhairskin ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
实时阴影
shadow mappingVSMmoment shadow mapsPCSSSDF Shadows ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
实时环境光照
prefilteringsplit sum ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
实时渲染中的工业界技术
cascaded shadingtiled shadingdeferred shadingparticles ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
实时抗锯齿与超采样
TAASMAADLSS ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
实时全局光照
屏幕空间ambient occlusionscreen space ray tracingRSM3D空间VPLLPVVXGIRTXGI预计算precomputed radiance transferlight baking ...
2025-08-10
Base Knowledge
>
Computer Graphics
>
Rendering
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