English Docs¶
Start with the Programming Guide, or jump straight to the reference you need.
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Binding, calling the engine from Lua, calling Lua from the engine, garbage collection.
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Language features available today, sandboxing, native breakpoints and luau-analyze.
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C++ API, Lua API and the build-time macros.
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How Blueprint events get replaced by Lua implementations.
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Frequently asked questions.
Looking for more?
The Chinese docs cover a few more topics (settings, console commands, testing). Machine translation of 中文文档 works well enough in a pinch.